Retrolorian menu

Browse Atari ST games

For the Atari ST platform, you can choose Valgus, Colossus Chess X, Star Fleet I: The War Begins!, Mighty Bombjack, Black Gold among the results.

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a sports simulation video game released for DOS in 1988. Developed by Sculptured Software and published by Accolade, this game quickly became a favorite among golf enthusiasts due to its impressive graphics, realistic gameplay, and challenging course designs. The game features 18 iconic golf courses, hand-picked by the legendary golfer Jack Nicklaus himself. These courses are some of the most famous and challenging in the world, including Augusta National, St. Andrews, and Pebble Beach. Each course is meticulously recreated with stunning graphics and accurate terrain, elevations, and hazards. But what truly sets this game apart from other golf simulations of its time is its innovative swing mechanics. Players have a variety of shots at their disposal, including draws, fades, chips, and pitches. The game also takes into account factors such as wind, slope, and lie of the ball, making every shot a carefully calculated move. Additionally, players can adjust the power and accuracy of their swing, adding an extra layer of strategy to the game. One of the highlights of Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is the tournament mode. Players can compete in four major championships, including the U.S. Open, the PGA Championship, the Masters, and the British Open. The competition is fierce, with computer-controlled opponents programmed to match Nicklaus' own playing style. This adds a realistic and challenging aspect to the game, as players must use all their skills to beat the virtual pro. The graphics of this game were groundbreaking for its time, and they still hold up well today. The courses are beautifully rendered, with detailed landscapes, trees, and water features. The swing animations are also very realistic, making players feel like they're actually on the green. The sound effects also deserve special mention, as they add to the overall immersive experience of the game.

Jaws

Jaws, released in 1989, is a legendary Commodore 64 game that brings the thrill and terror of the classic Jaws movie to the video game world. Developed by Screen 7, this game takes players on a wild adventure as they face off against the infamous and bloodthirsty great white shark. The game is set in Amity Island, the same location as the movie, and players take on the role of Chief Brody, the fearless police chief determined to protect the island from the monstrous jaws of the great white. The game features stunning 8-bit graphics that bring the underwater world to life, with detailed animations of both the shark and the environment. Jaws is a unique blend of different gaming genres, featuring elements of action, adventure, and strategy. Players must navigate through the game by carefully planning their moves and making strategic decisions. As they patrol the island, players must gather clues, collect items, and even engage in underwater battles with the massive shark to weaken its defenses. The game also includes various puzzles that require players to use their intelligence to progress through the game. One of the most thrilling aspects of Jaws is the encounter with the deadly shark. As players track down the great white, tension builds as the shark gets closer and closer, accompanied by the iconic Jaws theme music. The gameplay mechanics of the shark battles are both challenging and engaging, as players must time their attacks perfectly to take down the fierce predator. What sets Jaws apart from other games of its time is its impressive attention to detail and its faithful representation of the movie. From the characters' appearances to the dialogue and iconic scenes, this game stays true to the Jaws franchise and provides an immersive experience for players. This was no small feat in the era of 8-bit gaming, making Jaws a technical achievement for its time. Despite its age, Jaws remains a beloved and highly regarded game amongst retro gaming enthusiasts. Its challenging gameplay, engaging storyline, and nostalgia-inducing graphics make it a timeless classic. It is a testament to the enduring appeal of the Jaws franchise and a must-play for fans of the movie and video games alike.

Lost Patrol

Lost Patrol, released in 1991, is a captivating DOS game that was sure to delight many gamers of its time. Developed by Ocean Software, this survival strategy game takes players through a harrowing journey of a squad of American soldiers stranded behind enemy lines during the Vietnam War. The game starts with players assuming the role of a sergeant who is tasked with leading a team of soldiers through the dense and dangerous jungle. With limited resources and constant threat from enemy patrols, the players must make tactical decisions to ensure the safety and survival of their squad. The game’s graphics, although basic by today’s standards, were incredibly advanced for its time, making the gameplay experience more immersive and realistic. One of the key features of Lost Patrol is its attention to detail in terms of gameplay mechanics. Each soldier in the squad has a specific role, from the medic to the engineer, and players must utilize their skills and equipment effectively. For example, the medic can heal injured soldiers, while the engineer is equipped to disarm traps and navigate the squad through the treacherous terrain. As players progress through the game, they will face various challenges and obstacles, such as enemy ambushes, wild animals, and the harsh conditions of the jungle. The game also incorporates a day and night cycle, where players must carefully plan their movements and rest periods to avoid being detected by enemy patrols. Another unique aspect of Lost Patrol is its soundtrack, which was composed by legendary musician and composer, Rob Hubbard. The game’s haunting and atmospheric music adds to the overall tension and immersion of the game, making it a standout feature. The game’s difficulty level is another aspect that sets it apart from other DOS games of its time. The sheer unpredictability of the jungle and the constant threat of enemy presence make for a challenging gameplay experience. However, with every successful mission and the rescue of a missing soldier, players are rewarded with a sense of accomplishment and progress. Despite its age, Lost Patrol continues to hold a special place in the hearts of many gamers, with its unique blend of strategy and survival elements. It remains a cult classic and a testament to the ingenuity and innovation of DOS games of the past. Its immersive gameplay, attention to detail, and captivating storyline make it a must-play for any gaming enthusiast, both for nostalgic value and as a reminder of the evolution of gaming.

Jabato

Jabato, released in 1989, is a classic DOS game that has withstood the test of time. Developed by Spanish company Topo Soft, this 2D side-scrolling action game captivated players with its engaging gameplay and challenging levels. Inspired by the popular Spanish comic book character of the same name, Jabato offered a unique and exciting gaming experience for DOS users. In Jabato, players take on the role of the eponymous hero, a young rebel who must navigate through various obstacles and enemies to rescue a group of hostages held captive by the evil warlord Korkane. Armed with a sword and an endless supply of throwing daggers, players must fight their way through nine action-packed stages filled with traps, puzzles, and boss battles. One of the most appealing aspects of Jabato is its vibrant and detailed graphics. The game's visuals were ahead of its time, with well-designed characters and beautifully illustrated backgrounds that captured the comic book aesthetic perfectly. The attention to detail in the game's graphics brought the world of Jabato to life and added to the overall immersive experience. The gameplay of Jabato is what made it stand out among other DOS games of its time. With the ability to jump, run, climb, and use various special moves, players had a wide range of actions to use in their quests. The combat system was also well-designed, allowing players to engage in sword fights and use their throwing daggers strategically. The difficulty of the game was also perfectly balanced, offering a challenging experience without being too frustrating for players. Another noteworthy aspect of Jabato is its exceptional soundtrack. The game's music, composed by the talented musician Joaquín "Mac" André, perfectly captures the adventurous and heroic spirit of the game. Each level has its own unique soundtrack, adding to the overall immersive experience and making the gameplay even more thrilling. In addition to its single-player mode, Jabato also offered a two-player option where players could team up and play cooperatively. This feature was ahead of its time, as most DOS games at the time only had single-player modes. The two-player mode added to the game's replay value and allowed players to enjoy Jabato's exciting gameplay with a friend.

Ikari Warriors

Ikari Warriors is a classic DOS game that was released in 1988, developed by SNK. It was a top-down, multi-directional shooter game that became a huge hit among gamers of that era. Set in a jungle battlefield, the game follows the adventures of two commando soldiers as they fight their way through enemy forces to reach their final destination. The game was first introduced in arcades before being adapted for DOS and other gaming platforms. The DOS version gained immense popularity due to its fast-paced action, challenging gameplay, and its use of two-player co-op mode. Players could team up with a friend to tackle the intense battles and complete the game together, adding to the overall fun and excitement. One of the standout features of Ikari Warriors was its unique control system. Unlike most games of that time, players were not limited to only four directional movements. The characters in the game could move in eight different directions, making it easier to dodge enemy attacks and take cover. This added a new level of strategy to the gameplay, making it more engaging and immersive. The graphics in Ikari Warriors were top-notch for its time. The jungle landscapes, enemy soldiers, and explosions were all beautifully rendered, adding to the overall aesthetic value of the game. The soundtrack was also a standout aspect, with its catchy tunes and sound effects that perfectly complemented the gameplay. The game also featured a wide array of weapons and power-ups that could be collected throughout the levels. From machine guns to grenades and even tanks, players had a variety of options to choose from to defeat their enemies. This added an element of surprise and replayability, as players could try out different weapon combinations to see which worked best for them. Despite its popularity, Ikari Warriors did face some criticism for its repetitive gameplay. The levels were quite similar, with players fighting through hordes of enemies before facing a boss at the end. However, the challenge and satisfaction of completing each level kept players hooked and made up for the repetition.

Indiana Jones and The Temple of Doom

Indiana Jones and The Temple of Doom is a classic DOS game that was released in 1989. Developed by Atari Games and published by Lucasfilm Games, this game takes players on an unforgettable adventure through the dangerous and mysterious world of Indiana Jones. Based on the movie of the same name, this game is full of thrilling action, captivating puzzles, and challenging obstacles. The game follows the storyline of the movie, where players control the iconic character of Indiana Jones as he travels across India in search of the mystical Sankara Stones. As players progress through the game, they face various challenges, such as escaping from a collapsing mine cart, fighting off enemies in a fast-paced action sequence, and deciphering ancient puzzles to unlock secret passageways. One of the most impressive features of this game is the attention to detail in its graphics and gameplay. The game is set in the 1930s, and the developers have done an incredible job of recreating the environment of that era. From the crumbling ruins of ancient temples to the bustling streets of Shanghai, each scene is beautifully crafted and brings the game to life. The gameplay is also smooth and fluid, making it a seamless experience for players. The Temple of Doom also boasts an exceptional soundtrack and sound effects, immersing players in the game's world. The classic Indiana Jones theme song can be heard throughout the game, adding to the already high level of excitement and adventure. The sound effects of crashing rocks, swinging ropes, and firing guns are realistic and make players feel like they are part of the action. As players progress through the game, they encounter a variety of challenges and enemies. From snakes and spiders to gangsters and cult members, players must use their skills and wits to overcome these obstacles. Along the way, they also collect valuable items and power-ups, adding to the game's replay value. Furthermore, there are bonus levels and hidden treasures for players to discover, making the game exciting and unpredictable till the very end. The Temple of Doom received critical acclaim for its graphics, gameplay, and overall design. It was also praised for its faithful adaptation of the movie, making it a must-play for fans of the Indiana Jones franchise. The game was a massive success, selling over a million copies worldwide and cementing its place as a DOS classic.

Indiana Jones and The Last Crusade: The Action Game

Indiana Jones and The Last Crusade: The Action Game, released in 1989, was a gripping and adventurous DOS game that captured the hearts of gamers worldwide. The game was based on the highly popular movie of the same name and was developed by the renowned company, LucasArts. It was released for multiple platforms, including DOS, Commodore 64, and Amiga. The game follows the plot of the movie, where the player takes on the role of the iconic archaeologist, Indiana Jones. The gameplay is divided into three different levels, each representing a significant scene from the film. The first level takes place in the temple of the Chachapoyan warriors, where Indiana Jones must retrieve the idol while avoiding traps and enemies. The second level is set in Venice, where the player must find the "Eternal Life" diary. The final level takes place in the Canyon of the Crescent Moon, where Indiana Jones and his father must find the Holy Grail while facing Nazi soldiers. One of the game's most outstanding features was its graphics, which were top-notch for its time. The detailed environments and character animations truly brought the game to life, and the players felt like they were a part of the movie. The game's sound effects and music were also commendable, adding to the overall immersive experience. In addition to its graphics and sound, Indiana Jones and The Last Crusade: The Action Game also had challenging gameplay, keeping the players on the edge of their seats. The game required strategic thinking and quick reflexes, as there were numerous obstacles and enemies to overcome. The players could also collect power-ups and weapons to aid them in their journey. The game's difficulty increased as the player progressed, making it a fair challenge for gamers of all levels. The game's success can also be attributed to its exceptional level design, which closely followed the movie's storyline. The players could interact with various objects in the environment and even engage in fistfights and gun battles. These elements added to the game's excitement and made it stand out from other platform games of that era. Indiana Jones and The Last Crusade: The Action Game received widespread acclaim from critics and gamers alike. It was hailed for its faithful adaptation of the movie and its engaging gameplay. The game was also a commercial success, selling over one million copies within its first year of release.

Karateka

Karateka is a classic DOS game that was released in 1986 by the renowned game designer Jordan Mechner. It was one of the first side-scrolling fighting games and became an instant hit in the gaming world. The game is set in feudal Japan and follows the journey of a young martial artist as he fights his way through enemy soldiers to save his love interest, Princess Mariko. The gameplay of Karateka is quite simple, yet challenging. The player controls the young martial artist as he progresses through different levels, each with its own unique set of enemies and obstacles. The protagonist has three main moves - punch, kick, and a jump kick - which he can use to defeat his opponents. The timing and precision of these moves are crucial as one wrong move can result in the player's defeat. What makes Karateka stand out is its storytelling element. Unlike many other games of its time, it had a plotline that was not just limited to saving the princess. The player gets a glimpse into the rich culture and traditions of feudal Japan through the in-game cutscenes and character interactions. Additionally, the game has multiple endings depending on the player's actions and choices, making it all the more intriguing. The graphics of Karateka, although limited by the technology of its time, were quite impressive. The characters and backgrounds were beautifully designed with attention to detail, giving them a life-like appearance. The game's soundtrack, composed by Grammy-nominated composer Jordan Isom Clausen, added to the overall immersive experience. The sound effects were also spot on, making the player feel like they are in the midst of an intense battle. One of the most interesting aspects of Karateka was its difficulty level. The game had a perfect balance of being challenging enough to keep the player engaged but not too difficult to discourage them. With each level, the enemies become stronger and more difficult to defeat, keeping the player on their toes. The final boss fight against Akuma, the main antagonist, is particularly notorious for being one of the toughest battles in the game. Karateka's success not only lies in its gameplay and graphics but also in its impact on the gaming industry. It paved the way for future side-scrolling fighting games, and many of its elements have been incorporated into modern-day games. The game was also one of the first to use rotoscoping, a technique that captures live-action movement and then converts it into animation. This innovative technique was later used in other popular games such as Prince of Persia and Mortal Kombat.

Joe Blade

Joe Blade is a classic DOS game that was released in 1990 by publisher U.S. Gold. It was developed by the British gaming company, Epyx, and quickly gained popularity among avid gamers. Set in the 1980s, the game follows the story of Joe Blade, a special agent on a mission to rescue hostages captured by terrorists. The game was initially released for the Amstrad CPC, Commodore 64, and ZX Spectrum platforms, but was later ported to other systems including PC and Atari ST. It received positive reviews from critics and players alike for its engaging storyline, challenging gameplay, and innovative graphics. The premise of Joe Blade is simple yet captivating. As the player, you take on the role of Joe Blade and are tasked with navigating through a series of levels to rescue hostages and ultimately defeat the main villain, the infamous King Abadon. The levels are set in different locations, such as a nuclear research facility, an airport, and a castle, each with its own unique challenges and enemies to overcome. One of the standout features of Joe Blade is its graphics. For a game released in 1990, it was quite impressive with its use of vibrant colors and detailed pixelated images. The game also featured well-designed cutscenes that added to the overall excitement and immersion. In terms of gameplay, Joe Blade was known for its difficulty. The player had only one life and limited ammunition, making it challenging to progress through the levels. However, the game also provided power-ups and weapons along the way, adding an element of strategy and careful planning to the gameplay. One of the reasons for the game's success was its ability to combine action and puzzle-solving. In addition to fighting enemies, the player had to navigate through secret passages, solve puzzles, and collect items to progress in the game. This kept the gameplay engaging and added an extra layer of depth to the storyline. The legacy of Joe Blade lives on even today, with many fans considering it a cult classic. It spawned several sequels, with the last one released in 1991. The game also paved the way for future action-adventure games, with many citing it as an influence in their development.

Jet Set Willy

In 1984, the Commodore 64 game Jet Set Willy was released. The player controls Willy, who must collect all the items in each room of his house before he can go to sleep. The game is set over a period of three days, and each day has a time limit. If Willy does not collect all the items in a room before the time limit expires, he will lose a life. The game is set in Willy's house, which is divided into several rooms. Willy starts the game in his bedroom, and must collect all the items in each room before he can go to bed. There are a total of eight rooms in the house, including the kitchen, bathroom, living room, and garage. Jet Set Willy is a platform game, and Willy must jump from platform to platform to reach the items in each room. Some of the platforms are moving, and Willy must time his jumps carefully to avoid falling off. Some of the items in the rooms are also moving, and Willy must time his jumps to collect them. The game is divided into three levels, each with its own time limit. The first level is easy, and the time limit is generous. The second level is more difficult, and the time limit is shorter. The third level is very difficult, and the time limit is very short. If Willy does not collect all the items in a room before the time limit expires, he will lose a life. Jet Set Willy was a popular game when it was released, and is still fondly remembered by many gamers today. It was one of the first games to use the Commodore 64's graphics and sound capabilities to create a large and detailed game world. It was also one of the first games to use a time limit to increase the difficulty.