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Browse Commodore 64 games

For the Commodore 64 platform, you can choose Plaqueman, The Big Sleaze, Davy: King of the Wild Frontier, Power at Sea, Break Fever among the results.

Geopolitique 1990

Geopolitique 1990, released in 1984, is a strategic simulation game developed by French company Synergistic Software for the Commodore 64. Considered as one of the pioneers in the genre, this game offers players a unique experience of managing and navigating the complex world of international politics. With its detailed and realistic gameplay, Geopolitique 1990 quickly gained popularity and became a fan favorite among Commodore 64 users. The game is set in 1990, a near future scenario where players are tasked with taking control of a fictional country and guiding it towards becoming a global superpower. As the leader of the nation, players have to make strategic decisions to maintain their country's economy, military, and relationships with other nations. With the ever-changing political landscape, players must be careful with their actions, as one wrong move could lead to disastrous consequences for their country. One of the unique features of this game is its realistic representation of the United Nations and its role in international politics. Players have the ability to participate in UN meetings, pass resolutions and even veto decisions, just like in real life. This adds a layer of authenticity to the gameplay, making it more engaging and challenging for players. Geopolitique 1990 also offers in-depth features like diplomacy and espionage, which allow players to form alliances and gather information about other nations. This adds to the strategic element of the game, as players must carefully balance their relationships with other countries to avoid conflicts and gain an advantage in the global stage. The graphics of the game may not be as advanced as the current standards, but it still manages to capture the attention of players with its detailed maps and informative interface. The smooth controls and user-friendly experience make it easy for players to navigate through the game's various menus and options. The game also boasts a high replay value, as every playthrough can offer a different experience depending on the player's choices. The dynamic AI of the countries also adds to this, making the game challenging and unpredictable.

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a sports simulation video game released for DOS in 1988. Developed by Sculptured Software and published by Accolade, this game quickly became a favorite among golf enthusiasts due to its impressive graphics, realistic gameplay, and challenging course designs. The game features 18 iconic golf courses, hand-picked by the legendary golfer Jack Nicklaus himself. These courses are some of the most famous and challenging in the world, including Augusta National, St. Andrews, and Pebble Beach. Each course is meticulously recreated with stunning graphics and accurate terrain, elevations, and hazards. But what truly sets this game apart from other golf simulations of its time is its innovative swing mechanics. Players have a variety of shots at their disposal, including draws, fades, chips, and pitches. The game also takes into account factors such as wind, slope, and lie of the ball, making every shot a carefully calculated move. Additionally, players can adjust the power and accuracy of their swing, adding an extra layer of strategy to the game. One of the highlights of Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is the tournament mode. Players can compete in four major championships, including the U.S. Open, the PGA Championship, the Masters, and the British Open. The competition is fierce, with computer-controlled opponents programmed to match Nicklaus' own playing style. This adds a realistic and challenging aspect to the game, as players must use all their skills to beat the virtual pro. The graphics of this game were groundbreaking for its time, and they still hold up well today. The courses are beautifully rendered, with detailed landscapes, trees, and water features. The swing animations are also very realistic, making players feel like they're actually on the green. The sound effects also deserve special mention, as they add to the overall immersive experience of the game.

1994 (Ten Years After)

Released in 1983, 1994 (Ten Years After) is a historical action-adventure game for the Commodore 64 that takes players on a thrilling journey through time. As the name suggests, the game is set ten years after its release date, presenting a unique and innovative concept for its time. Developed by Interactive Binary Illusions and published by Outlaw, 1994 (Ten Years After) pushed the boundaries of what was possible on the Commodore 64 and quickly became a fan-favorite. The game follows the story of Max, a scientist who has invented a time-traveling device that takes him from the year 1983 to the futuristic world of 1994. As Max explores this new world, he discovers that it is far from what he imagined. The once peaceful and prosperous world of 1983 is now a dystopia ruled by a ruthless dictator. Armed with only his intelligence and courage, Max sets off on a mission to change the course of history and prevent this bleak future from becoming a reality. One of the most groundbreaking features of 1994 (Ten Years After) was its use of digitized speech. This was a first for the Commodore 64 and added a whole new level of immersion to the game. The voice acting was well-done, adding personality and depth to the characters and making the gameplay experience more realistic. The game also boasted impressive graphics for its time, with detailed environments and fluid animation that kept players engaged throughout their journey. As players progress through the game, they are faced with various challenges and obstacles that require quick thinking and skilled gameplay. From solving puzzles to fighting enemies, 1994 (Ten Years After) offers a diverse range of gameplay elements that keep players on their toes. The game also features a time-travel mechanic, allowing players to go back and forth between 1983 and 1994 to progress through the story and unlock new areas to explore. One of the most praised aspects of 1994 (Ten Years After) is its intuitive and user-friendly interface. The game utilizes a point-and-click system, making it easy for players to navigate through the levels and interact with objects. This was a significant improvement from the typical text-based interface used in most Commodore 64 games of the time and helped make the gameplay experience more engaging and seamless. Although 1994 (Ten Years After) was released in 1983, it remains a beloved and well-remembered game among retro gaming enthusiasts. Its unique time-traveling concept, well-crafted storyline, and engaging gameplay continue to draw fans to this day. The game is also regarded as a technical achievement for its use of digitized speech and impressive graphics. So, whether you're a fan of classic adventure games or looking to explore the early days of sci-fi gaming, 1994 (Ten Years After) is definitely a must-try on the Commodore 64.

James Bond 007 in The Living Daylights: The Computer Game

Released in 1987, James Bond 007 in The Living Daylights: The Computer Game for the Commodore 64 captured the imagination of gamers with its thrilling missions and iconic characters. Developed by Domark and based on the popular James Bond movie, the game provided players with an immersive experience of being the ultimate secret agent. The game followed the plot of the film, where players take on the role of MI6 agent James Bond, as he is tasked with stopping a Soviet general from leaving the country with a suitcase of valuable microfilm. The game consisted of four main missions, each with its own objectives and challenges, making it a diverse and engaging gameplay experience. One of the most notable aspects of the game was its graphics, which were ahead of its time and pushed the boundaries of what was possible on the Commodore 64. The beautifully rendered environments, realistic character models, and smooth animations added to the overall immersive experience of the game. The game's soundtrack, based on the iconic James Bond theme, added to the suspense and excitement of the missions. Players were equipped with a variety of gadgets, such as a laser watch, grappling hook, and even Q's exploding pen, to aid them in their missions. These gadgets were essential in overcoming obstacles and completing objectives, adding a strategic element to the gameplay. Additionally, players could also use the environment to their advantage, such as hiding behind objects or utilizing stealth to take down enemies silently. One of the standout features of the game was its diverse gameplay mechanics. From high-speed car chases and intense shootouts to stealthy infiltration and maze-like exploration, the game offered something for every type of player. Each mission felt unique and required players to adapt to different gameplay styles, keeping the gameplay fresh and engaging. Furthermore, the game also featured boss battles, where players had to face off against iconic Bond villains such as Necros and Brad Whitaker. These intense showdowns added to the overall challenge of the game, as players had to strategize and utilize all their skills to defeat these formidable foes. James Bond 007 in The Living Daylights: The Computer Game received critical acclaim and is still considered one of the best James Bond video games ever made. Its successful blend of action, espionage, and strategy, along with its faithful adaptation of the movie, made it a fan-favorite. The game also set a high standard for future James Bond games, solidifying its place in gaming history.

Jai Alai

Jai Alai, also known as pelota, is a high-speed, high-impact game that originated in the Basque region of Spain. In 1991, the popular game made its way to the world of DOS games, captivating players with its fast-paced action and competitive gameplay. Developed by Blue Byte Software, Jai Alai quickly became a fan-favorite among DOS game enthusiasts. The objective of the game is simple: players use a wicker scoop called a "cesta" to catch and throw a small ball, known as a "pelota," against a wall. The goal is to make the opposing player miss the ball or hit it in an unreachable spot. As the game progresses, the speed and agility required to play Jai Alai become more and more evident, making it a challenging and exciting experience for players. One of the distinctive features of Jai Alai is its immersive graphics and sound system. The DOS version of the game boasts impressive 3D graphics, bringing the sport to life on players' screens. The sound effects, from the loud thwacking of the ball against the wall to the cheers of the virtual crowd, add to the overall immersive experience of the game. This level of graphics and sound was considered advanced for its time, adding to the game's appeal. Jai Alai offers a single-player mode, where players can advance through different levels and compete against increasingly challenging computer opponents. However, the real thrill of the game comes from its multiplayer feature. Players can connect via a modem or local network and play against each other, mimicking the energy and competitiveness of a real-life Jai Alai match. This feature was particularly popular among friends and family members looking to engage in healthy competition. The game also includes a practice mode, allowing players to hone their skills and familiarize themselves with the controls before diving into a match. The controls are relatively straightforward, with simple keyboard commands for catching, throwing, and aiming. However, mastering the timing and accuracy required to play the game at an advanced level takes practice and adds to the game's overall challenge. In addition to its addictive gameplay, Jai Alai also features detailed statistics, including player rankings and scores, making it easy for players to track their progress and compare it with others. This added dimension of competition adds to the game's replay value, as players strive to improve their skills and top the leaderboards.

Jaws

Jaws, released in 1989, is a legendary Commodore 64 game that brings the thrill and terror of the classic Jaws movie to the video game world. Developed by Screen 7, this game takes players on a wild adventure as they face off against the infamous and bloodthirsty great white shark. The game is set in Amity Island, the same location as the movie, and players take on the role of Chief Brody, the fearless police chief determined to protect the island from the monstrous jaws of the great white. The game features stunning 8-bit graphics that bring the underwater world to life, with detailed animations of both the shark and the environment. Jaws is a unique blend of different gaming genres, featuring elements of action, adventure, and strategy. Players must navigate through the game by carefully planning their moves and making strategic decisions. As they patrol the island, players must gather clues, collect items, and even engage in underwater battles with the massive shark to weaken its defenses. The game also includes various puzzles that require players to use their intelligence to progress through the game. One of the most thrilling aspects of Jaws is the encounter with the deadly shark. As players track down the great white, tension builds as the shark gets closer and closer, accompanied by the iconic Jaws theme music. The gameplay mechanics of the shark battles are both challenging and engaging, as players must time their attacks perfectly to take down the fierce predator. What sets Jaws apart from other games of its time is its impressive attention to detail and its faithful representation of the movie. From the characters' appearances to the dialogue and iconic scenes, this game stays true to the Jaws franchise and provides an immersive experience for players. This was no small feat in the era of 8-bit gaming, making Jaws a technical achievement for its time. Despite its age, Jaws remains a beloved and highly regarded game amongst retro gaming enthusiasts. Its challenging gameplay, engaging storyline, and nostalgia-inducing graphics make it a timeless classic. It is a testament to the enduring appeal of the Jaws franchise and a must-play for fans of the movie and video games alike.

Jackle & Wide

Jackle & Wide is a Commodore 64 game that was released in 1987 to much anticipation and excitement from gamers. Developed by Taito Corporation, this game was published by Ocean Software and proved to be a huge success. It was based on the popular arcade game from 1986, and brought the same fast-paced action and addictive gameplay to home computers. The game follows the adventures of Jackle and his trusty sidekick, Wide, as they journey through several challenging levels, battling enemies and collecting treasures along the way. Players control Jackle, who is armed with a powerful laser gun, while Wide helps out by providing a shield that can deflect enemy fire. The two characters work together to navigate through the different levels and defeat the final boss, an evil wizard named Draolon. What really sets Jackle & Wide apart from other games of its time is its unique gameplay mechanics. It incorporates elements of both platformers and shooter games, making it a truly original and engaging experience. The platforming sections provide great variety, with players having to jump over obstacles and maneuver through lava pits while avoiding enemies. The shooter sections see players facing off against a variety of creatures, including bats, robots, and dragons, all with their own attack patterns and weaknesses. The graphics and sound of Jackle & Wide were top-notch for its time, with detailed and colorful sprites and backgrounds. The music, composed by the legendary David Whittaker, perfectly captures the intensity of the game and adds to the overall immersive experience. The controls are responsive and intuitive, making it easy for players to jump right into the action and focus on the gameplay. But what truly makes Jackle & Wide a standout game is its level design. Each level is a unique challenge, with its own obstacles, puzzles, and enemies. The difficulty gradually increases as players progress through the game, keeping them engaged and motivated to keep playing. There are also hidden secrets and power-ups scattered throughout the levels, adding a layer of depth to the gameplay. Commodore 64 users were blown away by Jackle & Wide upon its release. It was hailed as one of the best games available for the system, receiving critical acclaim and numerous awards. It was praised for its addictive gameplay, stunning graphics, and challenging levels. Even today, it remains a beloved classic among retro gaming enthusiasts and holds a special place in the hearts of many.

Jabato

Jabato, released in 1989, is a classic DOS game that has withstood the test of time. Developed by Spanish company Topo Soft, this 2D side-scrolling action game captivated players with its engaging gameplay and challenging levels. Inspired by the popular Spanish comic book character of the same name, Jabato offered a unique and exciting gaming experience for DOS users. In Jabato, players take on the role of the eponymous hero, a young rebel who must navigate through various obstacles and enemies to rescue a group of hostages held captive by the evil warlord Korkane. Armed with a sword and an endless supply of throwing daggers, players must fight their way through nine action-packed stages filled with traps, puzzles, and boss battles. One of the most appealing aspects of Jabato is its vibrant and detailed graphics. The game's visuals were ahead of its time, with well-designed characters and beautifully illustrated backgrounds that captured the comic book aesthetic perfectly. The attention to detail in the game's graphics brought the world of Jabato to life and added to the overall immersive experience. The gameplay of Jabato is what made it stand out among other DOS games of its time. With the ability to jump, run, climb, and use various special moves, players had a wide range of actions to use in their quests. The combat system was also well-designed, allowing players to engage in sword fights and use their throwing daggers strategically. The difficulty of the game was also perfectly balanced, offering a challenging experience without being too frustrating for players. Another noteworthy aspect of Jabato is its exceptional soundtrack. The game's music, composed by the talented musician Joaquín "Mac" André, perfectly captures the adventurous and heroic spirit of the game. Each level has its own unique soundtrack, adding to the overall immersive experience and making the gameplay even more thrilling. In addition to its single-player mode, Jabato also offered a two-player option where players could team up and play cooperatively. This feature was ahead of its time, as most DOS games at the time only had single-player modes. The two-player mode added to the game's replay value and allowed players to enjoy Jabato's exciting gameplay with a friend.

Hyper Sports

Hyper Sports is a classic sports game released in 1985 for the Commodore 64. Developed and published by Konami, it was the sequel to the popular Track & Field game. Hyper Sports took the gaming world by storm with its colorful graphics, challenging gameplay, and a range of different sporting events. The game was set during the 1984 Summer Olympics, and the player could compete in seven different events: swimming, skeet shooting, vaulting, archery, triple jump, weightlifting, and horizontal bar. Each event was designed to test the player's speed, accuracy, and hand-eye coordination. The gameplay was fast-paced and required precise button timing, making it incredibly addictive and challenging. One of the highlights of Hyper Sports was its graphics. The game was a significant improvement from its predecessor, Track & Field, with more detailed and vibrant visuals. The athletes were well-rendered and had a realistic movement, making the gameplay more immersive. The backgrounds were also well-designed, depicting the Olympic venues beautifully. In addition to the impressive graphics, the sound and music in Hyper Sports were also noteworthy. The game featured upbeat and energetic background music that added to the excitement of the events. The sound effects were also crisp and varied, depending on the event. For example, the sound of the crowd cheering during the swimming event was different from the sound of arrows hitting the target in archery. One of the main criticisms of Hyper Sports was its difficulty level. The game was notoriously challenging, and some players found it frustratingly hard to master. The button timing had to be precise, and one slight mistake could result in a failed attempt. However, this only added to the replay value of the game, as players kept coming back to beat their high scores and challenge their friends. Hyper Sports also had a multiplayer option, where two players could compete against each other in split-screen mode. This feature added a whole new level of fun to the game as players could battle it out to see who was the ultimate Olympic champion.

Invasion

Invasion was a popular Commodore 64 game released in 1987. It was a shooter game set in a post-apocalyptic world. The player took on the role of a lone survivor of a devastating alien attack, and had to battle their way through hordes of enemies in order to save the world. The game featured a variety of enemies, including aliens, robots, and mutant creatures. The player had to use their wits and a variety of weapons to survive and progress through levels. The game also featured an array of power-ups, such as shields, turbo boosts and extra lives, that could be collected throughout the game. The game was praised for its visuals and sound, as well as its challenging gameplay. The game also offered an impressive level of customization, allowing players to tweak the difficulty settings to their preferences. Invasion was a popular Commodore 64 game and was widely praised for its gameplay and visuals. It offered an engaging and challenging experience that was sure to keep players hooked. It was a great example of the type of games that could be created with the Commodore 64, and it is still fondly remembered by fans of the platform.